tag:blogger.com,1999:blog-3920691856944271614.post4743300597174338513..comments2018-03-26T01:27:44.660-07:00Comments on C.G. From SPACE: Face Rigging Tutorial, Non-Linear Shape BlendingRobin Wilsonhttps://plus.google.com/118054371431672821860noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3920691856944271614.post-52445092351627558062013-03-04T15:12:37.885-08:002013-03-04T15:12:37.885-08:00It's just as easy in Softimage or Maya. You c...It's just as easy in Softimage or Maya. You can build the same shapes and then drive them with expressions.<br /><br />I may make a follow-up post. You can blend between any number of shapes in the same manner. Three shapes would use a cubic spline - etc.<br /><br />Also, this post only covers the solution in which t=0 is the base shape, t=1/2 is the intermediate, and t=1 is the final. If you want to blend between say t=2, t=3.1415 and t=100, you need to solve the equations all over again. So, I've worked out the general solution which lets me plug in any three control point values, and I get the polynomials needed to drive my shapes.Robinhttps://www.blogger.com/profile/12121081890718452757noreply@blogger.comtag:blogger.com,1999:blog-3920691856944271614.post-8983918336477869792013-03-04T09:32:35.863-08:002013-03-04T09:32:35.863-08:00Very clever, and probably applicable to other simp...Very clever, and probably applicable to other simple animations. I was actually better able to follow along with the math as I'm not at all versed in Blender.<br /><br />- JeremyUnknownhttps://www.blogger.com/profile/09154965686016467271noreply@blogger.com